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毁灭战士3-Config大全

添加记录: 游戏攻略 类别: PC 攻略 发布日期: 2005.09.11

    unbindall


// Movements
bind "e" "_forward"                                          // 前进
bind "d" "_back"                                             // 后退
bind "s" "_moveLeft"                                         // 左平移
bind "f" "_moveRight"                                        // 右平移
bind "SPACE" "_moveup"                                       // 跳跃
bind "MOUSE2" "_moveDown"                                    // 蹲伏

// Actions
bind "MOUSE1" "_attack"                                      // 攻击
bind "l" "_zoom"                                             // ZOOM
bind "m" "_button2"                                          // 似乎和_zoom一样
bind "ENTER" "clientMessageMode"                             // 发消息
bind "BACKSPACE" "clientMessageMode 1"                       // 发队内消息
bind "CAPSLOCK" "clientDropWeapon"                           // 扔枪
bind "PAUSE" "pause"                                         // 暂停游戏
bind "ESCAPE" "togglemenu"                                   // 呼出主菜单
bind "SHIFT" "_speed"                                        // 切换移动速度

// Weapons
bind "MWHEELDOWN" "_impulse0"                                // Fists
bind "MWHEELUP" "_impulse1"                                  // Pistol
bind "g" "_impulse2"                                         // Shot Gun         SG
bind "w" "_impulse3"                                         // Machine Gun      MG
bind "r" "_impulse4"                                         // Chain Gun        CG
bind "ALT" "_impulse5"                                       // Grenads
bind "v" "_impulse6"                                         // Plasma Gun       PG
bind "t" "_impulse7"                                         // Rockts           RL
bind "CTRL" "_impulse8"                                      // BFG
bind "a" "_impulse9"                                         // Soul Cube        SC :)
bind "c" "_impulse10"                                        // Chain Saw        CS?
bind "z" "_impulse11"                                        // Flash Light      FL

// Battle Actions
bind "0x00" "_impulse13"                                     // 上子弹
bind "mouse3" "_impulse13"                                   // 上子弹
bind "mouse4" "_impulse13"                                   // 上子弹
bind "]" "_impulse14"                                        // 换后一种枪(不推荐使用)
bind "[" "_impulse15"                                        // 换前一种枪(不推荐使用)
bind "F5" "_impulse17"                                       // Ready
bind "END" "_impulse18"                                      // 视线回中
bind "TAB" "_impulse19"                                      // 单人游戏中显示PDA;多人游戏中显示Scoreboard
bind "F7" "_impulse20"                                       // 切换队伍
bind "F8" "_impulse22"                                       // 观战

bind "F1" "_impulse28"                                       // 赞成(投票时使用)
bind "F2" "_impulse29"                                       // 反对(投票时使用)

bind "F12" "screenshot"                                      // 抓图

bind "LEFTARROW" _left                                       // 左转
bind "RIGHTARROW" _right                                     // 右转
bind "DEL" _lookdown                                         // 俯视
bind "PGDN" _lookup                                          // 仰视



// COM - Common
seta com_allowConsole "1"                                      // 是否用“~”直接呼出控制台(1 是 0 否)
seta com_showFPS "1"                                           // 显示即时帧数(1 是 0 否)
seta com_showMemoryUsage "0"                                   // 显示内存使用信息(1 是 0 否)
seta com_guid ""                                               //
seta com_purgeAll "0"                                          //
seta com_machineSpec "1"                                       //

// CON- Console
seta con_speed "2000"                                          // 控制台下拉速度

// G - Game
seta g_spectatorChat "1"                                       // 是否允许观战者参与聊天
seta g_mapCycle "mapcycle"                                     // 地图切换脚本(缺省是pak000.pk4中的mapcycle.scriptcfg)
seta g_voteFlags "0"                                           //
seta g_gameReviewPause "10"                                    //
seta g_countDown "10"                                          //
seta g_password ""                                             // 服务器口令
seta g_showBrass "0"                                           // 显示弹壳 (1 是 0 否)
seta g_showProjectilePct "1"                                   // 显示命中率(1 是 0 否)
seta g_showHud "1"                                             // 显示Heads-Up Display(1 是 0 否)
seta g_showPlayerShadow "0"                                    // 与r_shadows同时设为1时绘制玩家的影子 (1 开 0 关)
seta g_showcamerainfo "0"                                      //
seta g_healthTakeLimit "25"                                    //
seta g_healthTakeAmt "5"                                       //
seta g_healthTakeTime "5"                                      //
seta g_useDynamicProtection "1"                                //
seta g_armorProtectionMP "0.6"                                 // 多人游戏盔甲保护效果
seta g_armorProtection "0.3"                                   // 单人游戏盔甲保护效果(越高越好,但好象受攻击时生命至少要减1)
seta g_damageScale "1"                                         //
seta g_nightmare "1"                                           // 是否开启nightmare模式 (1 是 0 否)
seta g_decals "0"                                              // 是否显示弹痕 (1 是 0 否)
seta g_doubleVision "1"                                        //
seta g_bloodEffects "0"                                        // 血腥度 (1 是 0 否)
seta g_projectileLights "0"                                    // 投影光 (1 是 0 否)
seta g_muzzleFlash "0"                                         // 开火时的闪光效果  (1 是 0 否)
seta g_fov "100"                                               // 显示视角

// GUI - Graphics User Interface
seta gui_filter_gameType "0"                                   // 按游戏类型过滤服务器
seta gui_filter_players "0"                                    // 按玩家数目过滤服务器
seta gui_filter_password "0"                                   // 按是否有口令过滤服务器
seta gui_configServerRate "0"                                  //
seta gui_mediumFontLimit "0.60"                                // 菜单的字体
seta gui_smallFontLimit "0.30"                                 // 好象就两档:0.3, 0.1

// IMAGE
seta image_downSizeLimit "256"                                 //
seta image_ignoreHighQuality "1"                               // 是否忽略最高精度级渲染 (1 是 0 否)
seta image_downSizeBumpLimit "256"                             //
seta image_downSizeSpecularLimit "64"                          //
seta image_downSizeBump "0"                                    //
seta image_downSizeSpecular "0"                                //
seta image_useCache "0"                                        // 预读缓存 (1 是 0 否)
seta image_cacheMegs "128"                                     // 图象缓存大小
seta image_cacheMinK "200"                                     // 图象缓存大小
seta image_usePrecompressedTextures "1"                        // 预压缩材质 (1 是 0 否)
seta image_useNormalCompression "2"                            // 中等级压缩
seta image_useAllFormats "1"                                   //
seta image_useCompression "1"                                  // 使用压缩
seta image_roundDown "1"                                       //
seta image_forceDownSize "0"                                   //
seta image_downSize "0"                                        //
seta image_lodbias "1"                                         // 模型精度
seta image_anisotropy "0"                                      // 各向异性过滤 抗锯齿(1 是 0 否)
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"                    // 线性过滤

// IN - Input???
seta in_alwaysRun "1"                                          // 持续奔跑 (1 是 0 否)
seta in_freeLook "1"                                           // 鼠标查看 (1 是 0 否)
seta in_anglespeedkey "1.5"                                    //
seta in_pitchspeed "140"                                       // 键盘垂直转向速度
seta in_yawspeed "140"                                         // 键盘水平转向速度

// M - Mouse
seta sensitivity "8"                                           // 鼠标灵敏度
seta m_pitch "0.025"                                           // 鼠标垂直转向比(设成负数就是反转鼠标)
seta m_yaw "0.022"                                             // 鼠标水平转向比
seta m_strafeSmooth "4" //    
seta m_strafeScale "6.25" //
seta m_smooth "1"                                              // 鼠标信号平滑插值

//pm

seta pm_bobroll "0"                                            // model 仿真
seta pm_bobup "0"                                              // model 仿真
seta pm_bobpitch "0"                                           // model 仿真
seta pm_runroll "0"                                            // model 仿真
seta pm_runpitch "0"                                           // model 仿真
seta pm_runbob "0"                                             // model 仿真
seta pm_walkbob "0"                                            // model 仿真
seta pm_crouchbob "0"                                          // model 仿真


// 可用的人物皮肤
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"

// NET - NET
seta net_socksEnabled "0"                                     // 是否使用SOCK5代理服务器
seta net_socksServer ""                                       // SOCK5代理服务器地址
seta net_socksPort "1080"                                     // SOCK5代理服务器端口
seta net_socksPassword ""                                     // SOCK5代理服务器认证口令(可选)
seta net_socksUsername ""                                     // SOCK5代理服务器认证用户(可选)
seta net_master1 ""                                           // 常去的游戏服务器地址(下同)
seta net_master2 ""                                           //
seta net_master3 ""                                           //
seta net_master4 ""                                           //
seta net_clientMaxRate "25000"                                // 最大rate
seta net_serverMaxClientRate "25000"                          //

// R - Render
seta r_gamma "1"                                              // GAMMA修正
seta r_brightness "2"                                         // 亮度
seta r_displayRefresh "120"                                   // 强制屏幕刷新率
seta r_fullscreen "1"                                         // 全屏模式  (1 是 0 否)
seta r_debugArrowStep "120"                                   //
seta r_debugLineWidth "1"                                     //
seta r_debugLineDepthTest "0"                                 //
seta r_cgFragmentProfile "best"                               //
seta r_cgVertexProfile "best"                                 //
seta r_forceLoadImages "0"                                    //
seta r_shadows "0"                                            // 显示自身阴影 (1 是 0 否)
seta r_skipBump "1"                                           // 凹凸贴图
seta r_skipSpecular "1"                                       // 镜面高光
seta r_skipNewAmbient "1"                                     // 环境光
seta r_skipoverlays "1"
seta r_skipfoylights "1"
seta r_skippostprocess "1"
seta r_skipblendlights "1"
seta r_skipDynamicTextures "1"
seta r_skipbackend "0"
seta r_skiplightscale "1"
seta r_skipspecular "1"
seta r_skipfoglights "1"
seta r_skipmegatextures "1"
seta r_skipdeforms "1"
seta r_renderer "best"                                        // 渲染精度
seta r_swapInterval "0"                                       // 切换帧缓冲时的延迟???
seta r_useIndexBuffers "0"                                    //
seta r_customHeight "486"                                     //
seta r_customWidth "720"                                      //
seta r_mode "4"                                               // 分辨率
seta r_multiSamples "0"                                       // 多重采样 (1 是 0 否)

seta radiant_entityMode "0"                                   //

// S - Sound
seta s_numberOfSpeakers "2"                                   // 音箱数目
seta s_doorDistanceAdd "150"                                  //
seta s_globalFraction "0.8"                                   // 似乎影响枪声的音量
seta s_subFraction "0.75"                                     //
seta s_playDefaultSound "1"                                   //
seta s_volume_dB "0"                                          // 音量(-40至0)
seta s_meterTopTime "2000"                                    //
seta s_reverse "0"                                            // 反转左右声道 (1 是 0 否)
seta s_spatializationDecay "2"                                //
seta s_maxSoundsPerShader "0"                                 //
`
// SI - Server Information
seta si_spectators "1"                                        // 允许观战 (1 是 0 否)
seta si_usePass "0"                                           // 服务器使用口令(参照g_password)
seta si_warmup "0"                                            // 热身时间 (0 为不热身)
seta si_teamDamage "1"                                        // 友军误伤  (1 是 0 否)
seta si_timeLimit "10"                                        // 比赛时间上限
seta si_fragLimit "0"                                         // 比赛得分上限
seta si_maxPlayers "8"                                        // 每服务器最大客户数
seta si_map "game/mp/d3dm1"                                   // 缺省游戏地图
seta si_gameType "deathmatch"                                 // 缺省游戏类型
seta si_name "lucifer is here"                                // 服务器名称

// 窗口模式下在屏幕上的位置(单位:象素)
seta win_xpos "0"                                             // 与屏幕左边的距离
seta win_ypos "0"                                             // 与屏幕上边的距离

seta sys_lang "english"                                       // 系统语言——英语

// UI - User Interface
seta ui_name "lucifer"                                       // player id
seta ui_showGun "0"                                          // 是否显示枪  (1 是 0 否)
seta ui_autoReload "1"                                       // 自动装弹 (1 是 0 否)
seta ui_autoSwitch "0"                                       // 自动换枪 (1 是 0 否)
seta ui_team "Red"                                           // 多人游戏时的缺省队伍
seta ui_skin "skins/characters/player/marine_mp_blue"        // 玩家人物模型



lucifer' cfg 20040810  v0.01

echo "ok!" 
Tags: psp nds EVE act